Danger Zone!
There is a cliff ahead!
Your teaching is primarily lecture-based
You may not be ready yet
You should make a transition to an active learning environment before using VR or you will struggle with successful implementation.
While presenting lectures is currently the most common use of VR, it doesn't mean it is a good choice for your students.
In higher education, unlike in K-12, the costs of using VR are usually placed on the student. There are numerous free options for presenting lectures with fewer technology barriers, not to mention with fewer physical discomforts. Be sure the benefits of VR outweigh the costs.
VR is most successful when students are actively applying concepts.
To get started making an active learning based course visit this GBL in Higher Ed Blog Post: Active Learning or Do Not Pass Go.
From Horror of High Ridge, by Julius Goodman.
Don't want to bother with active learning?
Ok, fair enough. But if you have no plans to move into an active teaching style, then you should consider this a "kill point" for your plans to use VR in a college course. I want to steer you away from possible cliffs.